Robert Gaskins
Robert
Gaskins invented PowerPoint. He studied computer science for research
in the humanities and linguistics at the University of California,
Berkeley, and then set up and managed the computer science research
section of an international telecommunications R&D laboratory. His
PowerPoint business plan attracted Apple’s first strategic venture
capital investment and soon after that his company became Microsoft’s
first significant acquisition. He then headed the Silicon Valley
graphics business unit of Microsoft for five years continuing to
develop PowerPoint to an annual sales level of over $100 million.
Mindjet:
How did you visualize PowerPoint when you were working on it, before
everyone knew about it and before it became the pervasive, ubiquitous
presentation tool it is today?
Robert Gaskins:
Well, the original Mac had just shipped so there were no prototyping
tools for us to use. We proceeded by creating fully-detailed precise
drawings to visualize every screen, every menu, every dialogue box,
every kind of output. We wrote a manual explaining how to use the
product shown in the mocked-up drawings, and if something was
complicated to explain in the manual we changed it in the drawings. We
wrote some substantial papers analyzing our difficult decisions, the
“open issues,” and kept a list of those and their resolutions. We did
small programming experiments.
I also wrote conventional
product-planning documents, with quantitative market research,
competitive analyses, summaries of features and benefits, plus
conventional business plans, spreadsheets, and even presentations.
(These are more interesting now than they were twenty years ago.
They’re on my website.) But these documents were for communicating with
outsiders, particularly investors.
Developing any truly new
product is hard because you have to figure out what your customers will
want before the customers know. In the days of PowerPoint 1.0
development (1984-1987, twenty years ago now) the people who gave
presentations did not yet even use computers themselves—they worked
through secretaries, artists, and service bureaus. The big idea for
PowerPoint was to directly empower the “content originators” so they
could cut out the intermediaries and create their own presentations
using the brand-new Macintosh computer and its graphical user
interface. We had to predict what would persuade presenters to buy Macs
and PowerPoint. We had to avoid being misled by the opinions of the
intermediaries and of the early computer users who were using
minicomputers, neither of whom were like our target presenters.
I played the role of our ideal customer, using a large collection that
I’d made of manually-produced presentations as evidence of what
presenters wanted to create. Fortunately presenters did go out and buy
graphical computers to use PowerPoint 1.0, which is what got Apple
interested in investing in us, and then got Microsoft interested in
buying us.
MJ: As in any startup, credit for the long-term
success of PowerPoint is due to the “wizards” who were there early to
set the direction. How did you keep your original team focused on the
specific opportunity? What tools did you use?
RG:
The main technique is to keep the number of people as small as
possible, so as to reduce the communications overhead. A tiny group of
great people working 80 or 90 hours a week can accomplish vastly more
than a much larger conventional organization. The basic work to design
PowerPoint was done by me and Dennis Austin for a good while, and then
we were joined by Tom Rudkin to refine a shippable product.
Communications technologies have improved the ability to work together,
but have not eroded the advantage of smaller groups over larger ones.
This advantage was true twenty years ago, and is still true for
startups today: use a very few minds intensively. Then the tools hardly
matter. We continued this strategy for a long time—when PowerPoint was
selling over $100 million a year (on both Mac and Windows, in two dozen
languages worldwide) there were still fewer than 100 people working on
it, exceptional people of course.
MJ: But then how did you balance your work and the rest of your life?
RG:
It seems to me most people choose the wrong time periods for thinking
about work/life balance. The usual discussion is about achieving a
balance every day or every week. That just dilutes and compromises both
your work and the rest of your life. A startup is a chance to balance
out your work and life over many decades. If you can work, say, five
times as effectively as other people (which is hard), and if you can
get paid for that, you have the possibility to compress your working
life into 9 years instead of 45 years—that will give you an extra 36
years with no work commitments at all, free to travel and choose your
own interests. Most of the early PowerPoint people have had careers
something like that, working flat-out for a few years and then having
long periods of discretionary time. Balance in this form can make up
for a lot of all-nighters during the startup.
MJ: Since
PowerPoint you yourself have spent time living in London doing research
there to revive knowledge of the Victorian concertina, which you call
“the only native English musical instrument.” Where does this interest
come from? And how do you organize all your various efforts?
RG:
Oh, I’d been interested in music for a long time. It’s not unusual—at
PowerPoint we hired quite a number of programmers who had backgrounds
in fields such as music or art or games along with computer science.
The main way of organizing volunteer efforts these days is with
websites, by making a sort of “public intranet” for people scattered
all over the world who share a minority academic interest. The results
can be amazing; a great deal has been discovered about concertina
history in the last decade through the widespread collaboration made
possible by the net. We live in wonderful times.
For more information about Robert Gaskins and about the history of PowerPoint visit www.robertgaskins.com.